✍️ Sketch by Sketch: How Drawing Became Part of My Process

This isn’t a refined case study. It’s a loose collection of sketches, snapshots, and drawings—some tied to UX, some not. But all of them mark a creative turning point.


A few years ago, I was drawing for fun. Now it’s part of how I think, ideate, and grow. Sometimes I’m sketching wireframes. Sometimes it’s just lines, notes, or ideas in the margins.


This is less about deliverables and more about momentum.

Themes you’ll see:
🔸 Early wireframe explorations
🔸 Lo-fi UI sketch challenges
🔸 Freeform drawing for ideation
🔸 Daily practice to keep my pen moving

⌚ Watch Me Get There

A sketch from a 2024 EV motorcycle project, where I explored the idea of building a smartwatch app for riders. During the project, I learned that motorcyclists may prefer using a watch over a phone—not just for ease of use while riding, but to comply with legal restrictions.


This was a moment of personal growth. I had designed for phones and desktops before—but never a watch. This sketch was my way of imagining how navigation could work in a constrained space, while still communicating route, ETA, and key turn information.


It’s not perfect—but that’s not the point. This sketch represents momentum, curiosity, and thinking with my hands.

👕 UI Tee (Type Directly on the Shirt!)

This sketch started with a simple Mobbin-inspired product screen—but I wanted to plus it. I rethought a basic product detail page for a t-shirt, combining practical usability with a playful innovation.


🔸 Usability: A size selector that includes actual measurements. A bold price and visible CTA. Ratings upfront.
🔸 Innovation: A twist on customization—users can type directly onto the shirt. That blinking cursor (“UI|”) suggests you can add your own flair right on the product. It’s the kind of idea that might never ship—but that’s not the point. This was a fun challenge in UI clarity, hierarchy, and bringing a little magic to the ordinary.

🏞️ Distant Focus

This one wasn’t tied to any specific UX project—just a quiet sketch session focused on depth, composition, and perspective.


Practicing how things appear near and far has become a meditative exercise.


Sketching mountains in the distance, trees at mid-range, and a winding path in the foreground helped me think more clearly about visual hierarchy—not just in landscapes, but in layout and interaction.


Design is about guiding the eye. And sometimes, the best way to learn that is with a pencil and a blank sheet.

🔷 Isometric Play

This was my first attempt at isometric drawing—something I had seen in UI illustrations and technical documentation. I wanted to understand how designers used equal perspective to create unambiguous forms, and how grid-based drawing could help me do the same.


I built out a guide by hand and then began experimenting.


It started off as a creative warm-up, but quickly became something I wanted to master. The beauty of isometric design is that it gives structure to imagination. You can see volume, shape, and shadow—and make sense of a space, even in flat form. This sketch is part of that learning curve. It’s messy, but directional. And that’s what practice should look like.

🛣️ One Point Perspective

Practicing one-point perspective was a reminder that structure and freedom can co-exist. In this sketch, the sidewalk and road needed precision—slight misalignments were immediately visible. But the trees? Those could be playful.


That contrast was the real lesson: Some design elements require strict accuracy, while others thrive on flexibility. Knowing which is which is part of the craft.


This piece helped me internalize visual depth and vanishing points—skills that now shape the way I frame user journeys and spatial layouts.

What did you think? Let’s talk.